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AI Insights · Timothy · April 2025

Top 5 Card Battler Apps Performance in Oceania Q1 2025

Explore the performance trends of leading card battler apps in Oceania during Q1 2025, including downloads, revenue, and active users.

Top 5 Card Battler Apps Performance in Oceania Q1 2025

As we delve into the first quarter of 2025, the card battler category in Oceania shows intriguing trends across top-performing applications. This analysis is based on data from Sensor Tower, offering insights into downloads, revenue, and user engagement.

Pokémon TCG Pocket demonstrated a notable increase in weekly revenue, peaking at approximately $654K during late January before stabilizing around $366K by the end of March. Downloads began at 46.3K, tapering to about 20.7K, while active users fluctuated slightly, closing the quarter near 457K.

WWE SuperCard - Wrestling Game saw a gradual rise in revenue from $11K to about $38.6K in early March, followed by a slight dip. Weekly downloads hovered around the low hundreds, while active users maintained a steady presence, ending March at 4.5K.

MARVEL SNAP experienced fluctuations in revenue, reaching a high of $25.4K in early March. Downloads decreased steadily from 1.1K to 455, and active users declined from 32.9K to 23.5K by the quarter's end.

Hearthstone reported a significant revenue spike in late March, reaching $36.9K. Downloads remained relatively stable, with a slight increase to 492 by the end of March. Active users showed an upward trend, closing at 8.6K.

Magic: The Gathering Arena maintained consistent revenue, with peaks around $14.7K in February. Downloads varied slightly, with a high of 1K in late February, while active users ended the quarter at approximately 7.2K.

These insights reflect a dynamic landscape for card battler apps in Oceania. For more detailed analytics and trends, visit Sensor Tower's comprehensive data platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025